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nebula.spr
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Text File
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2000-01-06
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3KB
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88 lines
sprite_table
#### Nebula sprite 'billboard' effects #####
## SPRITE DEFINITIONS ##
# @reference=texture size in pixels from which the u,v,w, and h values
# were measured. This value will effect all subsequent textures until
# a different value is specified.
# Name File U V W H
@reference=128
@tmaterial=additive
## @tmaterial=alphathreshold
radon1 Mnebula1 0 0 64 64
radon2 Mnebula1 0 64 64 64
radon3 Mnebula1 64 0 64 64
radon4 Mnebula1 64 64 64 64
ion1 Mnebula2 0 0 64 64
ion2 Mnebula2 0 64 64 64
ion3 Mnebula2 64 0 64 64
ion4 Mnebula2 64 64 64 64
mutura1 Mnebula3 0 0 64 64
mutura2 Mnebula3 0 64 64 64
mutura3 Mnebula3 64 0 64 64
mutura4 Mnebula3 64 64 64 64
metrion1 Mnebula4 0 0 64 64
metrion2 Mnebula4 0 64 64 64
metrion3 Mnebula4 64 0 64 64
metrion4 Mnebula4 64 64 64 64
neutral1 Mnebula5 0 0 64 64
neutral2 Mnebula5 0 64 64 64
neutral3 Mnebula5 64 0 64 64
neutral4 Mnebula5 64 64 64 64
lightning1 Xlightning 0 0 32 64
lightning2 Xlightning 96 0 32 64
lightning3 Xlightning 64 0 32 64
lightning4 Xlightning 32 64 32 64
lightning5 Xlightning 64 64 32 64
## SPRITE NODE DEFINITIONS ##
# @sprite_node name sprite animation (width,height) (r,g,b)
# RGB Colour values range from 0 (none) to 1.0 (full intensity)
# nebula1 radiation
@sprite_node radon1 radon1 yellow.colour (80,80) (.2,.1,.1) billboard
@sprite_node radon2 radon2 yellow.colour (30,30) (.4,.2,.1) billboard
@sprite_node radon3 radon3 yellow.colour (40,40) (.1,.2,.4) billboard
@sprite_node radon4 radon4 yellow.colour (50,50) (.1,.5,.2) billboard
# nebula2 ionstorm
@sprite_node ion1 ion1 red1.colour (80,80) (.2,.1,.1) billboard
@sprite_node ion2 ion2 red2.colour (50,50) (.4,.2,.1) billboard
@sprite_node ion3 ion3 red1.colour (40,40) (.1,.2,.4) billboard
@sprite_node ion4 ion4 red3.colour (30,30) (.1,.5,.2) billboard
#nebula3 matura
@sprite_node mutura1 metrion1 purple1.colour (30,30) (.2,.1,.1) billboard
@sprite_node mutura2 metrion2 purple1.colour (50,50) (.4,.2,.1) billboard
@sprite_node mutura3 metrion3 purple1.colour (40,40) (.1,.2,.4) billboard
@sprite_node mutura4 metrion4 purple1.colour (80,80) (.1,.5,.2) billboard
#nebula4 metrion
@sprite_node metrion1 metrion1 green1.colour (40,40) (.2,.1,.1) billboard
@sprite_node metrion2 metrion2 green1.colour (50,50) (.4,.2,.1) billboard
@sprite_node metrion3 metrion3 green1.colour (30,30) (.1,.2,.4) billboard
@sprite_node metrion4 metrion4 green1.colour (80,80) (.1,.5,.2) billboard
#nebula5 neutral
@sprite_node neutral1 neutral1 blue1.colour (30,30) (.2,.1,.1) billboard
@sprite_node neutral2 neutral2 blue1.colour (50,50) (.4,.2,.1) billboard
@sprite_node neutral3 neutral3 blue1.colour (80,80) (.1,.2,.4) billboard
@sprite_node neutral4 neutral4 blue1.colour (40,40) (.1,.5,.2) billboard
#ion storm lightning
@sprite_node lightning1 lightning1 flash1 (32,16) (1,.8,1)
@sprite_node lightning2 lightning2 flash2 (24,12) (1,1,1)
@sprite_node lightning3 lightning3 flash3 (36,18) (.8,.8,1)
@sprite_node lightning4 lightning4 flash2 (48,24) (.6,.5,1)
@sprite_node lightning5 lightning5 flash1 (18,9) (1,1,1)